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Battlefield 5 - Provence

I had the opportunity to work on a map that was originally started by DICE LA for competitive game mode and we've been tasked with expanding the map. My main responsibilities as a Level Artist on Provence was to establish visual compositions by terrain sculpting, painting and asset placement. Establishing new themes for capture points. Work together with Level Design to ensure that the level is fun and that all the intended paths are intuitive for the players.

Provence Level Pod:
Level Art: Pawel Nowak
Level Art: Billy Halden
Level Design: Inge Holberg
A huge thanks to all the people involved especially our Lead David Holland.